|
Online Drill-and-Practice Activities
(CAI)
The activities linked below are designed so that
the computer is functioning in the place of an instructor (hence,
computer-assisted instruction). The person who programmed the activity
determined in advance what the instructional objective would be, chose the
stimuli and the consequences, and planned the sequence of events. In most
instances, CAI also tracks user performance.
|
The
Feelings Game |
This Do2Learn activity asks user to
match emotion words to excellent photos of real people (children and
adults). |
|
Spelling pictures |
Spelling game requires user to fill in
missing letters to complete words that are pictured (e.g., d_g for dog). |
|
Grammar Gorillas |
FunBrain.com activity with 2 levels of
difficulty. Identify parts of speech in sentence context. |
|
2Bee or Nottoobee |
Identify correct forms of the verb "to
be" in sentence context; 2 levels of difficulty from FunBrain.com |
|
Antonyms |
Type opposites into online worksheet and
check answers. An example of the grammar/language activities created by
Lonn Swanson using the Quia interface. |
|
Sentence or fragment? |
User must determine whether the phrase
given is a fragment or a complete sentence. An example of the extensive
collection of grammar/language, speech, phonemic awareness activities
designed by Tracy Boyd using the Quia interface. |
Print Resources/References
- Cochran, P.S. (2005). Clinical computing
competency for speech-language pathologists. Baltimore, MD: Paul H.
Brookes.
|